Advanced Creation of iPhone (Editable Poly) Print E-mail

Scaling Operation
Scaling Operation
 

Step 3.
Using Left viewport--
Hit "alt" + "x" and go to invisible mode for your iphone model, and then select the vertices (making sure ignore backface is turned OFF) and match them to fit the curve of the iphone using the Select and Non-uniform scale tool. Make sure to use the inner triangle of the tool when doing this and select all the back vertices, on the top and the bottom, and scale them in.  Remember use "control + click" to add to your selection when gathering up the appropraite vertices before this operation.  Do the same to the next two rows over and line them up with the curve of the phone.  This will give the back section of the phone that nice curve on the back.
Now, using the move tool in the left viewport, select and adjust, row by row, the vertices and move them either up or down and into place to match the curve.  The last row up in the very front probably doesn't need to be adjusted.  Also remember, instead of selecting each row all the way from the top and the bottom, in this step you have to select individually the top set of vertices, adjust them, and then work your way to the bottom to adjust those ones. --this will give ur iphone model that perfect shape.
Save often!

 

Connecting Vertices
Connecting Vertices
 
Step 4.
Now it's time to make some subdivisions to prep this iphone for smoothing later on.  Go to your "Vertex" subobject under the drop down.  Select top middle vertex that's flush against the face of the model.  Then go down and select the bottom middle vertex that's flush against the face of the model.  Go over to your modify panel and under "Edit Vertices" you will see a button called "Connect".  Click that and you'll see a brand new edge formed between the two vertices you just selected.  Do this for the right and left side of that front screen area, selecting a vertex on top, then it's opposite down there at the bottom, until you have all of them connected.  Then do the same process for the back of the phone.  Take a look at the image to the left here to see a before and after for the front and back.

 

Step 5.
For this step all we need to do is subdivide acrossed the iphone so that our vertices on the right and left sides aren't all alone by themselves.  Step 4's process of using the connect button won't work for this though because we need to subdivide across pre-made edges.  So instead, go to your back viewport, then to your Polygon sub-object mode and look for the "Cut" button down in the modify panel.  The Cut button is there under Edit Geometry.  To cut, first select the left or right vertex on the back and then drag over to the opposite vertex.  Right mouse click to finish the cut and hit the Cut botton once more to de-activate the tool.  Then go to your Front viewport and do the same thing to complete the subdivision all away around the model.  Take a look at this step's image here to the right to see this step completed.
 
Cutting Polygon
Cutting Polygon

 


 

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