Advanced Creation of iPhone (Editable Poly) Print E-mail

 iPhone tutorial

Tutorial Information:

  • For 3D Studio Max
  • Version 8.5 used
  • Difficulty: Intermediate
  • Emphasis: Modelling only (texturing found here)
  • This is a second version with an emphasis on modelling with Editable Poly instead of Mesh, for more detail and further texturing possiblities.
  • You should acquire some knowledge of Max's interface before using this tutorial.  All images in this tutorial can be clicked on to enlarge for better visibility.

To begin this tutorial, first download the reference images of the iPhone- Front & Side . The setup file is available here , but you can create your own if you'd like by making two planes to put the reference images on in Max.  For the front reference plane, I use dimensions 4.5" x 2.14" with a .1" plane thickness.  Again, if you need help setting up your iphone reference planes feel free to download the file here . (please note you will need to download the reference images aswell and place in the same folder as the setup file)

Click to Enlarge
Click to Enlarge
 
Step 1.
Ok lets get started.  Start by creating a cylinder with 28 sides, 5 height segments and 1 on the cap segments.  I started with a radius of .35, and a height of -0.35.  Yours can be slightly different from this, just create the proper curve of the left iphone corner with the cylinder. It is important to try to match this cylinder's thickness with the side view (left viewport) of the iPhone beforing moving on. Also, line it up so it doesn't go past the silver trim in on the left viewport.  You'll see why on step 3's image on the next page. Going to your modify tab on the right panel (looks like a blue rainbow) right click on your cylinder and select "Convert To: Editable Poly". Next, click the Black box with the + sign next to your newly created Editable Poly object to expand it's sub-object catagories and select the "Vertex". Select now the vertices as shown (15 of them plus the 15 on the back and middle sections) in the image to the left and drag them to the right so they match with the width of the iphone. When you do this, make sure "Ignore Backfacing" in the selection area of the menu is NOT checked.  You'll notice you have an un-even amount of vertices on either side.  Drag back to the center the odd ones so as to even it out.  <-- See image.  Hide the side reference (right click while selected and set to "hide selection") view if it's getting in your way for now.


Step 2. Complete
Step 2. Complete
 

Step 2.
With the same process as step 1. make a selection and selet the points at the bottom of the cylinder.  This should be a selection of 15 points aswell (7 on the left, 7 on the right and the one you dragged over to the middle) along with the 15 vertices on the back & middle of the cylinder.  Drag the vertices down to match the bottom of the iphone.
---------Tip!-----------
Here's a helpful tip.  With your object selected...hit the key command on your keyboard Alt + X to turn the object to transperent viewing.  This will make it easier to form and shape your object while using a reference image.  This can also be reached by selecting the obect, right clicking, select "properties" in the pop up menu, and then select "See through" under Display Properties in the Object Properties menu.  Try it!
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Once you've done that, bring back the two vertices (front pair, middle ones, and back)  back up to the middle. When you are finished with this step, you should have something similar to the image on the left here. Move on to the next page to continue...




 

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