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Create an iPhone in 3D Max |
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Page 1 of 4  Tutorial Information: - Difficulty: Intermediate
- Emphasis: Modelling only
- You should acquire some knowledge of Max's interface before using this tutorial. All images in this tutorial can be clicked on to enlarge for better visibility.
-------------------------------------------------------------------------------------------------------------- Be sure to check out the brand new iPhone tutorial entitled "Advanced Creation of iPhone (Editable Poly) ". This is a brand new tutorial using editable poly modelling for a greater amount of detail for your iPhone model. This new tutorial also has an Advanced iPhone texturing tutorial with it. Check it out! --------------------------------------------------------------------------------------------------------------
To begin this tutorial, first download the reference images of the iPhone- Front & Side . The setup file is available here , but you can create your own if you'd like by making two planes to put the reference images on in Max. For the front reference plane, I use dimensions 4.5" x 2.14" with a .1" plane thickness. Again, if you need help setting up your iphone reference planes feel free to download the file here . (please note you will need to download the reference images aswell and place in the same folder as the setup file) ----------
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| Step 1. Lets begin. Start by creating a cylinder with 28 sides, and 5 height segments, using the front viewport, and the iphone front reference image as your guide. (see image). It is important to try to match this cylinder's thickness with the side view (left viewport) of the iPhone beforing moving on. Mine ended up being about a radius of .35, and a height of -.35. Yours may be slightly different, anything is acceptable as long as it lines up with the reference images. Also, line it up so it doesn't go past the silver trim in on the left viewport. You'll see why on step 4's image below. Going to your modify tab on the right panel (looks like a blue rainbow) right click on your cylinder and select "convert to editable mesh". Next, select the vertices as shown (14 of them plus the 14 on the back) in the image to the left and drag them to the right so they match with the width of the iphone. When you do this, make sure "Ignore Backfacing" in the selection area of the menu is NOT checked. Also please make sure you do NOT select the center vertex when your dragging the 14 vertices over to the right. Continue on to step 2 when you have a suitable start.
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| | Step 2. With the same process as step 1. make a selection and selet the points at the bottom of the cylinder. This should be a selection of 14 points aswell (7 on the left, 7 on the right) along with the 14 vertices on the back of the cylinder. Drag the points down to match the bottom of the iphone. ---------Tip!----------- Here's a helpful tip. With your object selected...hit the key command on your keyboard Alt + X to turn the object to transperent viewing. This will make it easier to form and shape your object while using a reference image. This can also be reached by selecting the obect, right clicking, select "properties" in the pop up menu, and then select "See through" under Display Properties in the Object Properties menu. Try it! |
| | Step 3. Now we need to delete the back and front main polygons. Under your modify panel, select the drop down for editable mesh, and select polygon. Now select the main face polygon on the front, and the main one on the back and delete them. We will rebuild the face and back face later in the tutorial. Please note, you are only deleting 2 polygons in this step. |
 Click to Enlarge  Click to Enlarge | Step 4. Select the object and Alt + X to turn to See Through mode. Go to your left viewport and expand it. Adjust the vertices as shown in the images to the left. I've given you a start image, and a finished image. You want your vertices to line up with the reference image and to have a nice flow and curve to them. Also, you want to make sure not to go over the silver front part of the iphone. We will be creating that part shortly. Do this same procedure for the bottom of the phone using the left reference view. Make sure to have Ignore Backface turned off or you will not be selecting all the appropriate vertices for this step. Please continue on to the next page for step 5. |
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