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Making of Sony Playstation Portable-PSP Print E-mail


 

tutorials/max_playstation/psp_rbutton

tutorials/max_playstation/psp_back_detail03

 For the right side I did pretty much the same as the left side buttons.  There were some differences, but still it was a matter of figuring out a pattern in your mesh that would work for the design of the psp buttons.  Again it all started from a simple chamfering of the vertices and adjusting them in that area.

The back then was fairly easy because it followed the same method as the circles around the button areas on the front.  I also added a chamfer or inset of the edges and extruded to the negative to get that inseted groove going around the circle.


 To finish off the modelling part, I added the screen area and also added some last details to the back.  Take a look at the finished model (without texturing) to the right here - 

tutorials/max_playstation/psp_last_front

tutorials/max_playstation/psp_last_back


 

tutorials/max_playstation/psp_texturing

 Texturing began by deciding which renderer I wanted to use.  I ended up using Vray, and used the materials that came with it.  Most of Vray's materials are very cool.  Just remember if you decide to use Vray as your renderer, it does not have the capability to render Raytrace materials.  I may end up texturing this model using MentalRay so that I can have one version with Raytrace, I just like those materials alot. 
I used Multi-Subobject for my texturing method, and had 26 different polygon channel sets.  If interested, you can take a look at how I set up my material Id's below.

 1 - default
2- screen
3 - Front buttons at bottom

4 - button "square"
5 - button "triangle"
6 - button "Circle"
7 - button "X"

8 - button "up"
9 - button "left"
10 - button "right"
11 - button "down"

12 - Toggle button
13 - Left Trigger
14 - Right Trigger
15 - Center middle section - whitish/gray
16 - Center circle on back for large PSP logo
17 - Ring on back, shiny
18 - Yellow plug
19 - Top bumps (above screen)
20 - Front/Right Sony logo
21 - Front/Left PSP graphic logo
22 - Smaller Sony logo back/left towards the top
23 - Small UMD letters on back top right
24 - Sound/Power
25 - Power/Hold
26 - Front Default


 Most of my text logos and graphic logos I created in Illustrator, and brought into photoshop to convert them to transparent gif's.  Gifs work great because you can use them in the diffuse channel and set them to Alpha RGB's.  Play around with them and you can get awsome results.  This enables you to have the graphic, or text that shows up on the psp, and have the background default texture show through where needed. 
The rest of the model was textured using the Vray, and using bump maps for such things as the toggle control on the front lower left, and bumps maps for the bottom buttons aswell.

That's how this model came to be.  I hope you enjoyed this tutorial and are able to see one useful method for modelling a Playstation Portable.  This model was a great learning experience and I also hope you're as happy with your model at it's completion as I was with mine.

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This tutorial is © 2007 Increality.com

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