Making of Sony Playstation Portable-PSP Print E-mail

 tutorial playstation portable

Tutorial Information:

  • For 3D Studio Max
  • Version 8.5
  • Difficulty: Intermediate-Advanced
  • Emphasis: Walk Through only (this is not a step by step tutorial)
  • You should acquire some knowledge of Max's interface before using this tutorial.  All images in this tutorial can be clicked on to enlarge for better visibility.

Hello and welcome to Increality's third installement of modelling electronics.  This Making of a Sony Playstation tutorial is intended as a walk-through or guide to modelling and texturing a PSP.  This tutorial is however not a step-by-step, number for number tutorial.  If you're looking for a step-by-step tutorial for intermediate to advanced modelling using 3D Max, I encourage you to check out my Basic iPhone tutorial or my Advanced iPhone tutorial to bring yourself up to speed with how I will be modelling in this tutorial.  Then challenge yourself by coming back to this tutorial.  If your fairly familiar with modelling using editable poly, then without any further adu, lets begin.

 

 First, I set up my scene using one thin reference box with images on the front and back.  You can find the reference images by doing a google search.  There's plenty out there.   

I then began creating my model by using the line tool.  I created an arc first to follow the curve of the side of the psp, then mirrored it. After that I attatched the two arcs together to make one object, created a couple of lines to connect them together and made sure to weld any pair of vertices that needed to be connected.  I believe I ended up with 8 vertices after doing this.

I tried several other ways for beginning this model, but I really like this one because it gets your basic shape going right off the bat.

 

tutorials/max_playstation/psp_spline01
 

tutorials/max_playstation/psp_spline02
 

 Next I added a simple extrude.  I didn't have a side reference view, so I modelled the thickness by eye.  I converted to an editable poly by collapesing all.  I've found it easier to use editable poly rather than editable mesh for more detailed models such as this.

Next I did some connecting of vertices and cutting of polygons to get it to where it is here.  I knew I was going to need more segmentation for the detail later on.

 

tutorials/max_playstation/psp_extrude01

tutorials/max_playstation/psp_first_segmentation

 

 Here I proceeded to extrude so that I had 3 main chunks on the side.  The middle area for the triggers/etc., and the section for the front and the back.
I deleted the necessary polygons around the indented trigger areas, then rebuilt them to make the indentations.

Then I adjusted the appropriate vertices to bring the angles out remembering to use "alt" + "x" to toggle between see-through mode.

Continue on to next page

 

tutorials/max_playstation/psp_trigger_space

tutorials/max_playstation/psp_adjust01



 

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