Texturing an iPhone (Editable Poly) Print E-mail

 

Step 4.
Ok, now it's time to set up 7 material ID's in our Material Editor.  Go to your Material Editor by clicking the "m" key on your keyboard.  You'll see a button under the material slots that says "Standard", click that, and then select the Multi/Sub-Object from the list in the Material/Map Browser dialog box that opens up.  Another dialog box will open called "Replace Material".  Use the default settings and click "ok".  Your Material Editor dialog box will now have changed below.  Click the "Set Number" button.  When the "Set Number of Materials" dialog box opens set the number to "7", and click "ok".  You will now have 7 material slots ready to go.  These are all sub materials within your main material slot up above, that give you the ability to have several materials all within one object.  Awsome!
Material Editor
Material Editor
 

 

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Screen Image

 

Step 5.
Before we continue, download the screen image and the apple logo that we'll be using in the next sequence of steps.  The screen image is one that I've used for my models.  I encourage you to use it as a template to come up with your own screen image.

 

Step 6. (ID 1.)
ID 1 = (metallic silverish gray) (default ID)
Great, now lets start creating some textures. Click the button that says "none" for ID 1, and under the list choose "Raytrace".  Folow the image to the right here, and adjust your materials as so.  Remember, all the materials I go over here are simply how I textured mine phone.  Feel free to come up with your own textures and find things that work best for you if you'd like. Ok, so for this first material ID, change the shading to "Metal".  Put in an Environment map of "Cellular".  Finally click on the Reflect area and change the Red, Green and Blue values all to 55.  Feel free to name your texture maps to help keep track of them. That completes this material ID 1.  
First Material
First Material
 

 

Material ID 2
Material ID 2
 

Step 7. (ID 2.)
ID 2 = gloss black(gloss black on the front screen area)..and the plug in areas on the side.
Click the "Go to Parent" button (right above the Raytrace button with an upward pointing arrow) to go back to your 7 ID materials.
Now select the next ID by hitting the "none" next to it (ID 2) and select Raytrace for it aswell.  Follow the settings in the image to achieve something close to what I have.  We're not changing much, just bumping up the specular a bit, and making sure our shading is set to "Anisotropic".  Please move on to the next page to continue...




 

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